using System;

namespace _1945
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
            using (Game1 game = new Game1())
            {
                game.Run();
            }
        }
    }
}

/* NOTES
 * 
 * BUGS:
 * Highscore wont show if there are two rows with same score.
 * Homing movement for enemies was made ineffective by movement pattern. Should be implemented there or dropped
 * If a gameobject (for example with an Island sprite) is scaled there's a one pixel black border around the sprite
 * 
 * Classes to be added:
 * Bullet struct
 * Firingpattern struct
 * BulletHandler/BulletSpawner
 * SoundManager/MusicManager
 * 
 * Misc:
 * Bullet damage on player from enemy bullets is not implemented
 
 */